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Construct Armature From Multiple Meshes

Allows user to construct an armature based on multiple meshes if configured in a humanoid shape. User can select each portion of the body to define as which bone to create which also parents all objects to their corresponding bone. Excellent for getting a quick and dirty rig on a basic robot that consists of many parts instead of one manifold mesh. User interface also shows functionality that imports preset animations to rig for automatic walk/run/idle/attack animations.
Construct Armature From Multiple Meshes
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Construct Armature From Multiple Meshes

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